Dark theme
WELCOME TO QQUANTUM

Let Qubi show you around.

Choose how you’d like to explore.

Don’t agreeGo to yourOS instead ↗

Both choices allow Google Analytics, so we can see which pages help.

Sound is your choice. Essential cookies keep the site working. Continuing either way also allows Google Analytics (visits and pages viewed).

Read our Terms, Privacy and Cookies.

Change your choices anytime from the footer.

Getting Qubi ready.
Industry

Game AI,
inside the design.

Writers set the limits. The model plays inside them.

Last reviewed 30 October 2026 · Engineering guidance, not legal or regulatory advice.
Pixel illustration for Games & Interactive: an application console with interchangeable tools.
In context

AI in gaming has two meanings: classic game AI (behaviour trees, pathfinding, difficulty tuning) and generative AI used in development and live operations. We build the second kind, inside limits your designers and writers set.

Where it breaks today

01

An NPC off-script is a bug

A character that breaks lore, spoils a quest or says something unrateable is a defect players screenshot. Plugging a chat model into a character without limits trades a dialogue tree for a moderation problem.
02

Strings ship faster than translators

Live games push text every patch, across a dozen languages, with variables, gender and plural rules, and UI limits. Machine translation without context breaks the build or the joke.
03

Support queues spike on launch day

Refunds, account recovery, bug reports and harassment reports all land at once, and the urgent ones look exactly like the routine ones until somebody reads them.
OUR APPROACH

Generative AI for game development, with authored edges

Games are authored experiences, so the models we build into them are constrained by authorship. An NPC speaks from a character sheet and a lore base the writers own, and can only change game state through actions the designers expose. A localisation pass works from your glossary and style guide, and a translator approves every string. A support agent resolves what it is allowed to and hands the rest to a person with the history attached.

The constraints are practical as well as creative. Platform holders and storefronts ask about AI use: Steam’s content survey requires developers to disclose generated content. Performer agreements, including SAG-AFTRA’s Interactive Media Agreement, carry consent and disclosure terms for digital voice replicas. Age ratings from PEGI and the ESRB apply to what a character can say. If players can talk to each other, the EU Digital Services Act and the UK Online Safety Act may apply. We design for those limits; deciding how they apply to your title is for your producers and legal team.

HOW IT DEPLOYS
PHASE 01

Pick one system

One character, one language pair or one support queue. We agree what good looks like with the leads who own it before any model is chosen.
PHASE 02

Build in your pipeline

Integrated with your engine, string tables, TMS and help desk, behind a feature flag, with latency and cost budgets per call.
PHASE 03

Playtest and widen

Adversarial playtests and review samples gate each rollout. The scope widens only when the people who own the system sign off.

What we build

01

NPC and Dialogue Agents

LLM-driven characters that answer players in voice, inside a lore base and a set of allowed actions, with filters tuned to the title’s rating and a scripted fallback for every failure.

SEE NPC DIALOGUE →
02

Game Localisation

Context-aware translation of game text, with glossary and placeholder checks, length limits and translator review in the tools your localisation team already uses.

SEE GAME LOCALISATION →
03

Player Support

Agents that resolve routine tickets in the player’s language and route harassment, child-safety, payment and account-takeover cases straight to people.

SEE PLAYER SUPPORT →
04

Studio Tooling Prototypes

Internal tools for designers and producers, such as quest-text checkers, bug-report triage and build-note summaries, prototyped in weeks and kept only if the team uses them.

SEE RAPID PROTOTYPING →

Games & interactive use cases

  • GAM.01

    NPC & Dialogue Agents

    LLM NPCs that talk freely inside writer-owned lore, change game state only through designer-exposed actions, and fall back to authored lines when off-script.

    Open page
  • GAM.02

    Game Localisation

    Context-aware translation drafts and automated LQA checks for game text, in your engine and TMS workflow, with a translator approving every string that ships.

    Open page
  • GAM.03

    Player Support

    Multilingual player support that resolves routine tickets and screens first for safety, payment and account-takeover cases, which go to trained people.

    Open page
Questions

Questions about Games & Interactive.

How is AI used in gaming?

In two ways. Classic game AI controls non-player characters through behaviour trees, state machines and pathfinding, and adjusts difficulty to how a player is doing. Generative AI is newer and mostly used around development and live operations: coding help, localisation, prototype assets, player support and, increasingly, conversational NPCs. We build the generative layer, constrained by what designers and writers author.

What does AI mean in gaming?

Traditionally it means the logic that makes computer-controlled characters behave believably: moving around obstacles, reacting to the player, choosing tactics. It is designed, deterministic and tuned by hand. Generative AI, meaning language and image models, is a separate thing that studios now use for dialogue, text and tooling. Both can sit in the same game, but they are built and tested very differently.

Can generative AI NPCs stay in character?

Mostly, if they are built to. The character speaks from a writer-owned profile and lore base, can only take actions the game exposes, and passes every line through filters set to the title’s rating. When a player pushes it off-script, it falls back to authored lines. Adversarial playtesting before launch is what tells you how often that happens.

Do we have to disclose AI use in our game?

Often, yes. Steam asks developers to disclose AI-generated content in its content survey, and other storefronts have their own rules. Voice performer agreements can require consent and disclosure for digital replicas. In the EU, the AI Act requires telling people when they are talking to an AI system unless it is obvious from context. Your producers and legal team decide what applies.

What are the best AI tools for game development?

It depends on the job. Coding assistants help programmers, image models help concept work, and engine vendors are adding their own features. A custom build makes sense when the work depends on your own content, such as lore, string tables or player history, or has to run inside your engine and support stack. That is the part we take on.

Shipped & in build

Real work. Check it yourself.

What we built, what stage it is at, and a link to the live thing wherever there is one.

The updated yourOS homepage: Roxy’s open ring surrounded by bento cards for calls, voice, translation, building, design, apps and more.
The yourOS homepage on a phone, with its compact navigation, welcome film button and bento cards.
youros.tech — the homepage bento hero
Our own · coming soon

yourOS

yourOS is an operating system with an AI at its heart. You talk to it like a person, out loud or typed. It makes your calls, plans your days and works on your projects with a crew of agents, on your own private server. Our own product, built from the first commit; the waitlist is open.

What we built
  • Operating system
  • Roxy
  • Agent crew
  • Voice calls
  • App store
  • Website
Meet yourOS →
The Sonora homepage on desktop: a full-bleed dune landscape behind the headline “Transform Your Life with Sound”, with App Store and Google Play download buttons.
The Sonora homepage on a mobile viewport, showing the same hero reflowed to a single column.
sonora.com — homepage, 1440×900
Live · iOS · Android

Sonora

Website, backend and app assets for Sonora, a free AI sound-therapy app on iOS and Android published by Cognitive AI.

What we built
  • Website
  • Backend
  • App assets
Read the case study →
The updated Podswap homepage on desktop: “Grow on Instagram and TikTok for free, with real engagement from creators your size”, beside a tilted wall of exchange, tool and guide cards on a violet gradient.
The updated Podswap homepage on a phone, with its floating navigation, Instagram and TikTok engagement headline and tilted tool cards.
podswap.app — homepage, 1440×900
Five platforms

Podswap

Brand, website, prototype, apps on five platforms, the AI backend and the algorithm-intelligence pipeline for Podswap, a social growth engine that runs without a human in the loop.

What we built
  • Brand
  • Website
  • Prototype
  • Apps on five platforms
  • AI backend
  • Algorithm pipeline
Read the case study →
The unOpen.AI homepage introducing Roxy, a private AI assistant that remembers who you are.
The unOpen.AI homepage on a mobile viewport.
unopen.ai — homepage, 1440×900
Prototype · closed beta

unOpen.AI

In closed beta: Roxy, a private AI assistant with permanent memory running on infrastructure the user owns. Brand, site, product, backend and conversational design.

What we built
  • Brand
  • Site
  • Product
  • Backend
  • Conversational design
Read the case study →
coherence.com on desktop, headed "Intelligence that moves in phase with people".
coherence.com on a mobile viewport, reflowed to a single column.
coherence.com — homepage, 1440×900
Live

Coherence

Live at coherence.com: brand identity generated with AI agents we directed, the motion system and website for the group behind Sonora, AboutAI, WakeUp and MudShadows. Agent work remains in build.

What we built
  • Brand identity
  • Motion system
  • Live website
  • Agent work — in build
Read the case study →
The new Domain Booth homepage on desktop: the headline “Premium Domains. Serious Buyers. Proven Results.” beside the animated DB monogram.
The new Domain Booth homepage on a phone, reflowed to a single column.
Our build of the Domain Booth homepage — 1440×900
Live

Domain Booth

Live at domainbooth.com for DomainBooth, a premium domain brokerage: a new animated mark, every page redesigned and rebuilt with designed mobile layouts, and a custom CMS for its sales record, featured names, press and enquiries.

What we built
  • Animated mark
  • Every page redesigned
  • Designed mobile layouts
  • Custom CMS
Read the case study →
Who we have built for

Twenty-one years. Names you know.

See all of our work →
  • BBC Good Food logo
  • Charities Aid Foundation logo
  • GAME logo
  • NatWest logo
  • Next logo
  • NSPCC logo
  • Tesco logo
  • Worldpay logo
  • Samsung logo
  • Sony logo
  • Land Rover logo
  • UAP Limited logo
  • Netflix logo
  • Amazon Prime Video logo
  • Mercedes-Benz dealerships logo
  • San Miguel logo
  • Biovene Barcelona logo
  • Seventy7 logo
  • Littlewoods logo
  • Smile logo
  • The Co-operative Bank logo
Let’s talk

Play inside
the lines.

Bring one character, one language pair or one support queue; we will scope what a model can safely own and what stays authored.

30-minute technical call · no deck