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Multi-agent system architecture splits an AI task across several cooperating agents, coordinated by a supervisor or by handoffs. It is the default answer to a hard agent problem and usually the wrong one. This page is for teams deciding whether to split: when multiple agents genuinely help, the patterns that hold in production, and the cheaper fix to try first.
All Technology & Model Stack →Introduction transcript. Qubi: Splitting a hard job between many agents is tempting, but every handoff loses detail. So we try one agent first, with better context and fewer tools. When the work truly splits, a supervisor hands parts to workers running side by side. Retries are counted and capped, results come back, and the supervisor writes one answer.
Most problems people reach for multi-agent to solve are single-agent problems with bad context engineering.
The reasoning usually goes: the agent is failing at a complex task, so decompose the task and give each part its own agent. It is intuitive, it maps onto how we organise humans, and it frequently makes things worse — because the original failure was not insufficient specialisation. It was that the agent lacked the right information at the right step, or had twelve tools where three would do, or was being asked to hold too much in one context window.
Splitting into agents does not fix any of that. It adds coordination overhead, multiplies token cost, introduces handoff points where context is silently dropped, and makes debugging dramatically harder — a failure is now somewhere in a graph rather than in a trace you can read top to bottom.
Try first: better retrieval so the agent has what it needs; fewer, better-described tools; explicit intermediate steps in one context; a stronger model for the hard step only. In our experience that resolves the majority of "we need multi-agent" situations, at a fraction of the complexity.
In practice supervisor is the safer default. Handoff earns its place where a conversation genuinely changes owner and the previous agent has nothing further to contribute.
goal + constraints
plans, delegates
parallel, isolated
results + failures
bounded attempts
supervisor decides
Build the single-agent version first and instrument where it fails. If failures cluster on a specific sub-task that would benefit from different tools or a different model, that is a signal. If they are spread across context problems — the agent not knowing something it should have known — multi-agent will not help, and the fix is retrieval.
For simple supervisor patterns, plain code with a loop and a tool router is often clearer than a framework and much easier to debug. LangGraph is reasonable when the graph is genuinely complex and you want the state machine made explicit. Where reliability and retries across long-running steps matter, a durable execution engine like Temporal contributes more than an agent framework does.
Trace everything, with a correlation ID across the whole graph, and store every prompt and response. Without full traces, debugging is guesswork — this is the single largest practical cost of multi-agent architectures and the reason we push back on them by default.
Usually less than people expect. Shared mutable state between agents reintroduces every concurrency problem you know from distributed systems, now with a non-deterministic actor. Passing explicit results, and keeping durable state in a normal database with normal transactions, is simpler and more reliable than a shared memory abstraction.
For work owned by another system, our A2A interoperability guide explains task contracts, identity and failure handling. For the execution loop within one application, explore managed agent runtimes and the September 2026 Agents API release.
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In closed beta: Roxy, a private AI assistant with permanent memory running on infrastructure the user owns. Brand, site, product, backend and conversational design.
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Show us where the single-agent version fails. Often the fix is smaller than the architecture you were about to build.
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